

How to build a city so Ezio can do some free running? The AI guys – how you can improve on NPC AI? How can we improve on the horse? How can we improve on the fights? We started working on that right away. We know all our technical and design guidelines. So the graphics team stayed the graphics team - bang, start building Rome really quickly.

We just stayed right up there and kept our production velocity, starting right away. But then when you start submitting you ramp down a lot. "As you've probably read everywhere, Assassin's Creed 2 had hundreds and hundreds of resources all over the world. We have loads of tools that work super, super well. We've been building Anvil for six, seven years now. "First of all we have extremely stable tools. Then the question is going to be, 'How did they do it in a year?' That's going to be the question that's fun to answer later on."īoivin said Ubisoft Montreal was able to develop Brotherhood quicker than previous Assassin's titles because it had already established many of the base tools required to build the game.

We took each feature and said, 'How can we make that feature better, or give it a bit of spice, a bit of Tabasco, or a bit of baby oil so it flows a bit better?' We will be extremely successful in convincing fans once they have the controller in their hands. "Plus we're bringing everything people loved about Assassin's Creed II. We brought a lot of new, deep and vast features – the old Rome upgrade system, the economic system - the Brotherhood is a game in of itself. There are a lot of core features we worked on. "It's about Ezio teaching others how to become assassins. And you have these new features, these new elements that bring a new twist and a new angle to Ezio's story. You have this enormous playground to play with. It's set in Rome, which is three times the size of Florence, which technologically is a challenge to do, just memory wise. Upcoming stab-em-up Assassin's Creed: Brotherhood is not Assassin's "2.5", Ubisoft has insisted.īrotherhood, due out on the PC, PlayStation 3 and Xbox 360 in November, comes only a year after Assassin's Creed II, which we liked very much indeed.Īs a result some fans of the successful open world action series are sceptical about the game, which includes multiplayer for the first time.ĭespite having only a year to create Brotherhood, developer Ubisoft Montreal has been able to make a game even bigger than its predecessor, outspoken associate producer Jean-Francois Boivin told Eurogamer.
